Responsible for the full 3D character production of Supergirl, including sculpting, modeling, texturing, and look development. Focused on achieving a balance between realism and stylization to capture her iconic DC presence while ensuring game-ready performance.
High-poly sculpt created in ZBrush, retopology and UVs in Maya, and texturing in Substance Painter. Materials and shaders were refined for real-time rendering, with attention to fabric detail, surface breakup, and believable hero-level presentation.
Collaborated with rigging and lighting teams to ensure proper deformation, cape simulation, and consistent shading across cinematic and gameplay contexts.